In this paper we discuss the challenges of processing and converting 3D scanned data to representations suitable for interactive manipulation in the context of virtual restoration applications. We present a constrained parametrization approach that allows us to represent 3D scanned models as parametric surfaces defined over polyhedral domains. A combination of normal- and spatial-based clustering techniques is used to generate a partition of the model into regions suitable for parametrization. Constraints can be optionally imposed to enforce a strict correspondence between input and output features. We consider two types of virtual restoration methods: (a) a paint restoration method that takes advantage of the normal-based coarse partition to identify large regions of reduced metric distortion suitable for texture mapping and (b) a shape restoration approach that relies on a refined partition used to convert the input model to a multiresolution subdivision representation suitable for intuitive interactive manipulation during digital studies of historical artifacts.
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December 2006
Technical Papers
Reverse Engineering Methods for Digital Restoration Applications
Ioana Boier-Martin,
ioana@us.ibm.com
Ioana Boier-Martin
IBM T. J. Watson Research Center
, Hawthorne, New York 10532
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Holly Rushmeier
holly@acm.org
Holly Rushmeier
Yale University
, New Haven, Connecticut 06520
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Ioana Boier-Martin
Holly Rushmeier
J. Comput. Inf. Sci. Eng. Dec 2006, 6(4): 364-371 (8 pages)
Published Online: May 30, 2006
Article history
Received:
August 9, 2005
Revised:
May 30, 2006
Citation
Boier-Martin, I., and Rushmeier, H. (May 30, 2006). "Reverse Engineering Methods for Digital Restoration Applications." ASME. J. Comput. Inf. Sci. Eng. December 2006; 6(4): 364–371. https://doi.org/10.1115/1.2356497
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