Realistic part interaction is an important component of an effective virtual assembly application. Both collision detection and part interaction modeling are needed to simulate part-to-part and hand-to-part interactions. This paper examines several polygonal-based collision detection packages and compares their usage for virtual assembly applications with the Voxmap PointShell (VPS) software developed by the Boeing Company. VPS is a software developer’s toolkit for real-time collision and proximity detection, swept-volume generation, dynamic animation, and 6 degree-of-freedom haptics which is based on volumetric collision detection and physically based modeling. VPS works by detecting interactions between two parts: a dynamic object moving in the virtual environment, and a static object defined as a collection of all other objects in the environment. The method was found to provide realistic collision detection and physically-based modeling interaction, with good performance at the expense of contact accuracy. Results from several performance tests on VPS are presented. This paper concludes by presenting how VPS has been implemented to handle multiple dynamic part collisions and two-handed assembly using the 5DT dataglove in a projection screen virtual environment.
Skip Nav Destination
Article navigation
June 2004
Technical Papers
Collision Detection and Part Interaction Modeling to Facilitate Immersive Virtual Assembly Methods
Chang E. Kim, ASME student member,
Chang E. Kim, ASME student member
Department of Mechanical Engineering, Virtual Reality Application Center, Iowa State University, Ames, Iowa 50011
Search for other works by this author on:
Judy M. Vance, ASME member
Judy M. Vance, ASME member
Department of Mechanical Engineering, Virtual Reality Application Center, Iowa State University, Ames, Iowa 50011
Search for other works by this author on:
Chang E. Kim, ASME student member
Department of Mechanical Engineering, Virtual Reality Application Center, Iowa State University, Ames, Iowa 50011
Judy M. Vance, ASME member
Department of Mechanical Engineering, Virtual Reality Application Center, Iowa State University, Ames, Iowa 50011
Contributed by the Engineering Simulation & Visualization Committee for publication in the JOURNAL OF COMPUTING AND INFORMATION SCIENCE IN ENGINEERING. Manuscript received June 2003; Revised March 2004. Associate Editor: N. Dorighi.
J. Comput. Inf. Sci. Eng. Jun 2004, 4(2): 83-90 (8 pages)
Published Online: May 28, 2004
Article history
Received:
June 1, 2003
Revised:
March 1, 2004
Online:
May 28, 2004
Citation
Kim, C. E., and Vance, J. M. (May 28, 2004). "Collision Detection and Part Interaction Modeling to Facilitate Immersive Virtual Assembly Methods ." ASME. J. Comput. Inf. Sci. Eng. June 2004; 4(2): 83–90. https://doi.org/10.1115/1.1738125
Download citation file:
Get Email Alerts
MODAL-DRN-BL: A framework for modal analysis based on dilated residual broad learning networks
J. Comput. Inf. Sci. Eng
Integrating Graph Retrieval-Augmented Generation With Large Language Models for Supplier Discovery
J. Comput. Inf. Sci. Eng (February 2025)
Transformer-Based Offline Printing Strategy Design for Large Format Additive Manufacturing
J. Comput. Inf. Sci. Eng (February 2025)
Related Articles
Combining Dynamic Modeling With Geometric Constraint Management to Support Low Clearance Virtual Manual Assembly
J. Mech. Des (August,2010)
Definition and Review of Virtual Prototyping
J. Comput. Inf. Sci. Eng (September,2002)
Development of a Dual-Handed Haptic Assembly System: SHARP
J. Comput. Inf. Sci. Eng (December,2008)
Interacting With Grasped Objects in Expanded Haptic Workspaces Using the Bubble Technique
J. Comput. Inf. Sci. Eng (December,2015)
Related Proceedings Papers
Related Chapters
Spatial Division Method of Hierarchical Representation for Collision Detection in Virtual Environment
International Conference on Computer Engineering and Technology, 3rd (ICCET 2011)
Improving Avatar Collision Detection Performance for Virtual Environment Applications
International Conference on Advanced Computer Theory and Engineering (ICACTE 2009)
Enhancing the Way of Children Learning Using Game-Based Techniques and Virtual World
International Conference on Instrumentation, Measurement, Circuits and Systems (ICIMCS 2011)