Abstract
In this paper, we propose and compare two novel deep generative model-based approaches for the design representation, reconstruction, and generation of porous metamaterials characterized by complex and fully connected solid and pore networks. A highly diverse porous metamaterial database is curated, with each sample represented by solid and pore phase graphs and a voxel image. All metamaterial samples adhere to the requirement of complete connectivity in both pore and solid phases. The first approach employs a dual decoder variational graph autoencoder to generate both solid phase and pore phase graphs. The second approach employs a variational graph autoencoder for reconstructing/generating the nodes in the solid phase and pore phase graphs and a transformer-based large language model (LLM) for reconstructing/generating the connections, i.e., the edges among the nodes. A comparative study was conducted, and we found that both approaches achieved high accuracy in reconstructing node features, while the LLM exhibited superior performance in reconstructing edge features. Reconstruction accuracy is also validated by voxel-to-voxel comparison between the reconstructions and the original images in the test set. Additionally, discussions on the advantages and limitations of using LLMs in metamaterial design generation, along with the rationale behind their utilization, are provided.