Haptic force-feedback can provide useful cues to users of virtual environments. Body-based haptic devices are portable but the more commonly used ground-based devices have workspaces that are limited by their physical grounding to a single base position and their operation as purely position-control devices. The “bubble technique” has recently been presented as one method of expanding a user's haptic workspace. The bubble technique is a hybrid position-rate control system in which a volume, or “bubble,” is defined entirely within the physical workspace of the haptic device. When the device's end effector is within this bubble, interaction is through position control. When the end effector moves outside this volume, an elastic restoring force is rendered, and a rate is applied that moves the virtual accessible workspace. Publications have described the use of the bubble technique for point-based touching tasks. However, when this technique is applied to simulations where the user is grasping virtual objects with part-to-part collision detection, unforeseen interaction problems surface. Methods of addressing these challenges are introduced, along with discussion of their implementation and an informal investigation.
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December 2015
Research-Article
Interacting With Grasped Objects in Expanded Haptic Workspaces Using the Bubble Technique
Ryan A. Pavlik,
Ryan A. Pavlik
Human–Computer Interaction Graduate Program,
Virtual Reality Application Center,
Iowa State University,
Ames, IA 50011
e-mail: rpavlik@iastate.edu
Virtual Reality Application Center,
Iowa State University,
Ames, IA 50011
e-mail: rpavlik@iastate.edu
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Judy M. Vance
Judy M. Vance
Department of Mechanical Engineering,
Virtual Reality Application Center,
Iowa State University,
Ames, IA 50011
e-mail: jmvance@iastate.edu
Virtual Reality Application Center,
Iowa State University,
Ames, IA 50011
e-mail: jmvance@iastate.edu
Search for other works by this author on:
Ryan A. Pavlik
Human–Computer Interaction Graduate Program,
Virtual Reality Application Center,
Iowa State University,
Ames, IA 50011
e-mail: rpavlik@iastate.edu
Virtual Reality Application Center,
Iowa State University,
Ames, IA 50011
e-mail: rpavlik@iastate.edu
Judy M. Vance
Department of Mechanical Engineering,
Virtual Reality Application Center,
Iowa State University,
Ames, IA 50011
e-mail: jmvance@iastate.edu
Virtual Reality Application Center,
Iowa State University,
Ames, IA 50011
e-mail: jmvance@iastate.edu
Contributed by the Design Engineering Division of ASME for publication in the JOURNAL OF COMPUTING AND INFORMATION SCIENCE IN ENGINEERING. Manuscript received October 24, 2013; final manuscript received September 18, 2015; published online October 29, 2015. Editor: Bahram Ravani.
J. Comput. Inf. Sci. Eng. Dec 2015, 15(4): 041006 (7 pages)
Published Online: October 29, 2015
Article history
Received:
October 24, 2013
Revised:
September 18, 2015
Citation
Pavlik, R. A., and Vance, J. M. (October 29, 2015). "Interacting With Grasped Objects in Expanded Haptic Workspaces Using the Bubble Technique." ASME. J. Comput. Inf. Sci. Eng. December 2015; 15(4): 041006. https://doi.org/10.1115/1.4031826
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