This paper describes a previously unreported application of virtual environments, the prediction of product aesthetic quality. Successful prediction of aesthetic quality without the production of a physical prototype requires the integration of a number of “software” models: an assembly model representing the manner in which the product is put together; an environment model providing a real world graphical context for the product; a behavior model representing how the product moves and deforms under use conditions; and a tolerance model representing the allowable variation in the product due to manufacturing variation. This paper presents the results of applying these models within an automotive design and manufacturing process during the development of a new automobile.

1.
Baylis, G. M., Bowyer, A., Taylor, R. I., and Willis, P. J., “Virtual Manufacturing,” Proceedings of CSG ’94, Winchester, UK, 1994, Session: Set-theoretic Solid Modeling: Techniques and Applications, pp. 353–365.
2.
Beier, K. P., “Virtual Reality in Automotive Design and Manufacturing,” in Proceedings of Convergence ’94, International Congress on Transportation Electronics, SAE (Society of Automotive Engineers), Dearborn, MI, 1994.
3.
Jayaram, S., Wang, Y., Jayaram, U., Lyons, K., and Hart, P., “A Virtual Assembly Design Environment,” in Proceedings of IEEE Virtual Reality 99, Houston, Texas, 1999, IEEE.
4.
Srinivasan
,
H.
,
Figueroa
,
R.
, and
Gadh
,
R.
, “
Selective Disassembly for Virtual Prototyping as Applied to De-Manufacturing,
1999
J. Robotics Comput. Integrated Manufacturing
,
15
, pp.
231
245
.
5.
Thompson, M., Maxfield, J., and Dew, P. M., “Interactive Virtual Prototyping,” in Proceedings of Eurographics UK ‘98, March, 1998, pp. 107–120.
6.
Wilson
,
J. R.
,
Brown
,
D. J.
,
Cobb
,
S. V.
,
D’Cruz
,
M. M.
, and
Eastgate
,
R. M.
,
1995
Manufacturing Operations in Virtual Environments (MOVE)
,”
Presence
,
4
, pp.
306
317
.
7.
Maxfield
,
J.
,
Fernando
,
T.
, and
Dew
,
P. M.
,
1998
, “
A Distributed Virtual Environment for Collaborative Engineering
,” Presence, The International IEEE Journal of Teleoperators and Virtual Environments, 7.
8.
Blinn
,
J. F.
, and
Newell
,
M. E.
,
1976
Texture and Reflection in Computer Generated Images
,”
Commun. ACM
,
19
, pp.
542
546
.
9.
Kuehne, R., and Oliver, J., “A Virtual Environment for Interactive Assembly Planning and Evaluation,” in Proceedings of Workshop on Simulation and Interaction in Virtual Environments (SIVE ’95), The University of Iowa, 1995.
10.
Baxter
,
J. E.
,
Juster
,
N. P.
, and
de Pennington
,
A.
, “An Assessment of Assembly Mating Conditions in the Context of a Product Model,” ASME Comput. Eng.,1, pp. 421–428.
11.
Cabral, B., Olano, M., and Nemec, P., “Reflection Space Image Based Rendering,” SIGGRAPH 99 Conference Proceedings (Aug. 1999), Annual Conference Series, ACM SIGGRAPH, Addison Wesley.
12.
Debevec, P. E., and Malik, J., “Recovering High Dynamic Range Radiance Maps From Photographs,” SIGGRAPH 97 Conference Proceedings (Aug. 1997), Annual Conference Series, ACM SIGGRAPH, Addison Wesley, pp. 369–378. ISBN 0-89791-896-7.
13.
Gillespie, R. B., and Colgate, J. E., “A survey of Multibody Dynamics for Virtual Environments,” Proceedings of the ASME International Mechanical Engineering Congress and Exhibition, 1997.
14.
Baraff, D., 1992, “Dynamics Simulation of Non-penetrating Rigid Bodies,” Ph.D. thesis, Department of Computer Science, Cornell University, Ithaca, NY.
15.
Pinson
,
E. N.
,
Goyal
,
S.
, and
Sinden
,
F. W.
,
1994
, “
Simulation of Dynamics of Interacting Rigid Bodies Including Friction I: General Problem and Contact Model
,”
Eng. Comput.
,
10
, pp.
162
174
.
16.
Petzold
,
L. R.
, pp. 162–174,
1982
Differential Algebraic Equations are not ODE’s
,”
SIAM J. Sci. Comput. (USA)
,
3
, pp.
367
384
.
You do not currently have access to this content.