Over the years, various approaches have been investigated to support natural human interaction with CAD models in an immersive virtual environment. The motivation for this avenue of research stems from the desire to provide a method where users can manipulate and assemble digital product models as if they were manipulating actual models. The ultimate goal is to produce an immersive environment where design and manufacturing decisions which involve human interaction can be made using only digital CAD models, thus avoiding the need to create costly preproduction physical prototypes. This paper presents a framework to approach the development of virtual assembly applications. The framework is based on a Two Phase model where the assembly task is divided into a free movement phase and a fine positioning phase. Each phase can be implemented using independent techniques; however, the algorithms needed to interface between the two techniques are critical to the success of the method. The paper presents a summary of three virtual assembly techniques and places them within the framework of the Two Phase model. Finally, the conclusions call for the continued development of a testbed to compare virtual assembly methods.
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ASME 2011 World Conference on Innovative Virtual Reality
June 27–29, 2011
Milan, Italy
Conference Sponsors:
- ASME
ISBN:
978-0-7918-4432-8
PROCEEDINGS PAPER
A Conceptual Framework to Support Natural Interaction for Virtual Assembly Tasks
Judy M. Vance,
Judy M. Vance
Iowa State University, Ames, IA
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Georges Dumont
Georges Dumont
E´cole Normale Supe´rieure de Cachan, Rennes, France
Search for other works by this author on:
Judy M. Vance
Iowa State University, Ames, IA
Georges Dumont
E´cole Normale Supe´rieure de Cachan, Rennes, France
Paper No:
WINVR2011-5570, pp. 273-278; 6 pages
Published Online:
March 20, 2012
Citation
Vance, JM, & Dumont, G. "A Conceptual Framework to Support Natural Interaction for Virtual Assembly Tasks." Proceedings of the ASME 2011 World Conference on Innovative Virtual Reality. ASME 2011 World Conference on Innovative Virtual Reality. Milan, Italy. June 27–29, 2011. pp. 273-278. ASME. https://doi.org/10.1115/WINVR2011-5570
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