Utilizing user-centred system design and evaluation method has become an increasingly important tool to foster better usability in the field of virtual environments (VEs). In recent years, although it is still the norm that designers and developers are concerning the technological advancement and striving for designing impressive multimodal multisensory interfaces, more and more awareness are aroused among the development team that in order to produce usable and useful interfaces, it is essential to have users in mind during design and validate a new design from users’ perspective. In this paper, we describe a user study carried out to validate a newly developed haptically enabled virtual training system. By taking consideration of the complexity of individual differences on human performance, adoption and acceptance of haptic and audio-visual I/O devices, we address how well users learn, perform, adapt to and perceive object assembly training. We also explore user experience and interaction with the system, and discuss how multisensory feedback affects user performance, perception and acceptance. At last, we discuss how to better design VEs that enhance users perception, their interaction and motor activity.
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ASME 2011 World Conference on Innovative Virtual Reality
June 27–29, 2011
Milan, Italy
Conference Sponsors:
- ASME
ISBN:
978-0-7918-4432-8
PROCEEDINGS PAPER
User-Centered Design and Evaluation of an Interactive Visual-Haptic-Auditory Interface: A User Study on Assembly
Dawei Jia,
Dawei Jia
Deakin University, Geelong, VIC, Australia
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Asim Bhatti,
Asim Bhatti
Deakin University, Geelong, VIC, Australia
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Saeid Nahavandi
Saeid Nahavandi
Deakin University, Geelong, VIC, Australia
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Dawei Jia
Deakin University, Geelong, VIC, Australia
Asim Bhatti
Deakin University, Geelong, VIC, Australia
Saeid Nahavandi
Deakin University, Geelong, VIC, Australia
Paper No:
WINVR2011-5562, pp. 263-272; 10 pages
Published Online:
March 20, 2012
Citation
Jia, D, Bhatti, A, & Nahavandi, S. "User-Centered Design and Evaluation of an Interactive Visual-Haptic-Auditory Interface: A User Study on Assembly." Proceedings of the ASME 2011 World Conference on Innovative Virtual Reality. ASME 2011 World Conference on Innovative Virtual Reality. Milan, Italy. June 27–29, 2011. pp. 263-272. ASME. https://doi.org/10.1115/WINVR2011-5562
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