The goal of this paper is to explore the field of haptic feedback technologies from the aspect of airborne visualization applications. While conventional Virtual Reality (VR) applications in most cases make extensive use of body mounted equipment this is expected to be unfavorable for airborne visualization environments. There new constraints and demands will govern. We give an overview of currently known VR technologies and explore possible directions in which new solutions for airborne visualization environments should be searched.
Volume Subject Area:
Virtual Reality Technologies, Methods and Applications
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Copyright © 2009
by ASME
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