In this paper, a framework of full replicated collaborative solid modeling and a method for multi-user interaction to support natural, free, fast and less-constrained multi-user human-to-human interaction is proposed. Particularly, the challenges and problems of topological entity correspondence by name across collaborative modeling sites in replicated CSM system is analyzed. And a method to achieve name correspondence during collaborative modeling sessions in replicated CSM system is proposed. The proposed method is tested in a prototype system of replicated CSM, which employs ACIS as the geometric modeling kernel and adopts winsocket API for communication purpose, developed by our research group.

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